Part 2- The Perilous Catacombs
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About
Kell and Corbin need to flush the monster out of the catacombs, so their melody can put it to sleep. Help them out by navigating through the tunnels, and making the right choices to collect treasures and avoid curses.
How To
You navigate through the tunnels by clicking on doors. (They will be in different spots for everyone.)
You will be given a situation and some choices on how to respond.
Depending what you choose, you may be cursed with any number of terrible things. (And some not so terrible!) (See below for a list of curses and their effects.)
Hopefully, instead of curses, you will encounter treasures, which will show up in your treasure chest.
You may, at some point, encounter a door that looks like this:
This door can only be opened using a scroll purchased in the NC Mall. (Be sure to check out our guide, here.)
Eventually, you'll reach the exit. It will ask you to confirm that you're ready to leave. If you still have unopened doors revealed, it may be a good idea to try them out before you exit the catacombs!
When you choose to exit, you will not be allowed to carry all of your treasures out with you; you'll have to choose! (See below for a list of prizes.)
Curses
- Curse of Apathy - You ignore the next curse.
- Curse of Barrel Roll - Makes your window spin repeatedly.
- Curse of Cleansing - Allows you to remove one curse.
- Curse of Clobbering - Cautious actions like knocking result in being cursed.
- Curse of Clumsiness - Dexterous actions like sneaking result in being cursed.
- Curse of Craving - You eat an edible item from your treasure collection.
- Curse of Cursed Treasure - The next treasure you get gives you a curse also.
- Curse of Distraction - You ignore the next treasure item you find.
- Curse of Fatigue - You cannot move on to the next level if this curse is active.
- Curse of Feebleness - Aggressive actions such as stomping and bursting result in being cursed.
- Curse of Foresight - Allows you to see what's in the next room.
- Curse of Kleptomania - Your next treasure find will give you two items.
- Curse of Inversion - Your game screen flips upside down.
- Curse of Lethargy - Causes longer load times after choosing a door option.
- Curse of Longevity - Curses acquired while this is active last longer.
- Curse of Meepitude - The next room you enter is filled with Meepits, who curse you.
- Curse of Mystery -
- Curse of Narcolepsy - Darkens the screen.
- Curse of the Pant Devil - Lose one piece of treasure.
- Curse of Sarcasm - Mediating or arguing result in being cursed.
- Curse of Shrinking - Temporarily shrinks your window.
- Curse of Snow - Makes you unable to read anything (Tip: Press Ctrl+A to select all the text and make it readable!)
- Curse of Tyranu Evavu - Makes all curses and box labels read "TYRANU EVAVU".
Riddles
Here are the riddles you may encounter while exploring The Perilous Catacombs, with their respective answers.
Q. My first is in haunted but never in good. My second is in errie but never in ichor. My third is in lucky but never in quicker. My last is in peril, but never in woods. What am I?
Help
Q. What breaks apart, comes back together, and hands out morphing potions?
Krawk Island
Q. Rattle bones, flutter sheets, sink fangs, hand out treats.
Halloween
Q. They punished pride and claimed the Obelisk's first light, with methods cloaked in the shadows of night."
Sway
Q. A tongue that wags without lips or teeth, amusing the trees it wanders beneath.
Dribblet
Q. Inside, a staircase. Outside, clouds float by. Inside, treasure. Outside, no door is spied.
The Hidden Tower
Q. What wears a bow in the morning, but glasses at night
Xweetok
Q. Two things are constant above all else in Neopia. What are they
Kreludor and Virtupets
Q. "It goes up, it is sold; it goes down below ten and five, it sits there and grows old.
Stock
Q. A cup that fills itself but once a year with the sound of many cheers. What is it
Altador Cup
Prizes
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