With the rise of the new battledome, Faerie abilities and blessings have been revamped! Here you will everything you need to know about these new powers, and how you can get them!
Combine three different types of Fading Bottled Faerie essences to create one Weak Bottled Faerie at the Cooking Pot
Step 2: Bless your pet with bottled faeries
To bless your pet, simply select your desired Bottled Faerie from your inventory, and choose which pet you wish to bless.
The Blessing
Upon releasing this faerie from her bottle, she grants 'Name' the following blessings:
Element (fire, water, air, earth, light or dark): 1
"Take your blessings to Aethia and train your abilities for use in the Battledome!", she says.
The faerie vanishes in a puff of smoke and is gone!
Weak Bottled Faeries grant 1-2 blessings of their respective elements. Unidentifiable Bottled Faeries grant blessings randomly among the 6 elements.
Step 3: Train your abilities
Visit Aethia's Ability Academy to spend your blessings on training abilities. Here, you can see how many blessings you have for each element and what abilities are available to you.
You can purchase abilities with the blessings. The cost of the ability is displayed on the right side of the ability icon. To purchase an ability, make sure your desired pet is selected at the top. The selected pet is slightly larger than the others. (In the example above, the Uni is selected.) Then, click on the icon of the ability or abilities you would like to purchase. Then, scroll down and click "Train These Abilities." Aethia will train your selected pet in the selected abilities, and they'll be ready for you to use in the Battledome!
Abilities are arranged in tiers according to levels. If your pet is above the level requirement, the ability will be available for you to train. You can click on a locked tier to see what abilities are available, but you will not be able to train them.
You can train your pet in one ability per tier. (This means you can only learn one ability per level group.) If you wish to learn a different ability in the same tier, simply choose it and train it; you will however "unlearn" your old ability. Once your pet is trained in an ability in a certain tier, the other abilities are available for training at half the original cost.
Step 4: Use the abilities in the Battledome
Next, all you need to do is use the abilities in the Battledome! Just select an ability to use with your weapons and click "Fight!" Scroll down or click here to see what each of the abilities do.
Here is the list of abilities. Please note that all of the abilites are currently in their BETA stage. These abilities can be subject to change at any times, and bugs may occur. To see the status of the Beta stage, visit TNT's Beta News page.
The Battlepedia team recommends the abilities that are highlighted. However, some battlers prefer different abilities in each tier, so feel free to choose for yourself.
Special thanks to _mariokart_ for his kind permission in using his page.
Level
Ability
Effect
Cost
Cooldown
Notes
1
Static Cling
Hit your opponent with a blast of light damage. Aethia's Ability Academy is not responsible for any resulting electrical charge.
Free!
None
Halitosis
Attack your opponent with earth damage... this kind of thing does tend to linger.
Free!
1 Round
This ability inflicts 2 earth icons upon use, and another 2 earth icons the next round.
Drizzle
Controlling the weather takes some time, but the extra water damage could be worth it.
Free!
1 Round
Nothing happens on the first round of activation; damage is inflicted on your next turn after use.
Level
Ability
Effect
Cost
Cooldown
Notes
5
Bandage
Heal yourself for a few hit points. Every little bit helps, wouldn't you say?
5 HP
2
Once Per Battle
Meditate
With a little focus, your healing can last a bit longer.
4 HP
2
4 Rounds
Heals 4 HP upon use, and has a 50% chance (probability is uncertain) to heal another 4 HP on the next round for a total of 4 or 8 HP.
Shade
Use this ability to slip into the shadows and protect yourself.
Defends 5 icons of 3 icon types randomly selected from []
2
4 Rounds
Level
Ability
Effect
Cost
Cooldown
Notes
10
Cranky
You wield your weapons with a bit more force while perturbed.
Adds 5% to your total damage for that turn
4
Once Per Battle
Meh
Your lethargy seems contagious and your opponent's enthusiasm drains.
Reduces the total damage taken by 5%
4
Once Per Battle
Positive Thinking
The power of positive thinking grants you a bonus to healing.
5% of current HP (overheal)
4
Once Per Battle
Overheals 5% of your start of turn HP.
Level
Ability
Effect
Cost
Cooldown
Notes
25
An Icicle
Frozen water can be quite devastating in battle.
10
None
Sear
Inflict fire damage upon your opponent. It takes a while to put it out.
10
2 Rounds
This ability inflicts 4 icons, then another 4 icons the next round for a total of 8 .
Irritable Minions
Summon your dark minions to attack your opponent... eventually.
10
10 Rounds
Nothing happens on the first round of activation; damage is inflicted on your next turn after use. Occasionally, this ability has no effect at all. (Testing)
Level
Ability
Effect
Cost
Cooldown
Notes
50
Throw Pillows
Use these to let your opponent know it's nap time.
100%
15
Once per day (resets at midnight)
Prevents your opponent from using weapons during the round of use.
Lens Flare
Blind your opponent with this lens flare and they won't be able to see their weapons.
100%
15
Once per battle
Prevents your opponent from using weapons during the round of use.
Shhhhhhhhh...
Silence your opponent. It's hard to cast spells when you can't speak.
Makes it so your opponent cannot use any Faerie Abilities during the same turn.
15
Once per battle
If opponent's blocked ability is once-per-battle, opponent will not be able to use that ability again for the remainder of the battle.
Level
Ability
Effect
Cost
Cooldown
Notes
100
Shroud
Increase your resistance to dark, fire, and earth.
None
6 6 8
Unknown
Neopians hypothesize that this ability is broken in some way, and someday TNT will fix it. Until then, it just does nothing.
Float
Increase your resistance to light, water, and air.
20% of
6 6 8
Once per battle
Burrow
Hide from your opponent safely underground.
Blocks 100% of 3 random icons (excluding physical)
6 6 8
Once per battle
When dark is one of the 3 icons, it appears to be blocked in the Combat Log, but no damage is actually blocked.
Level
Ability
Effect
Cost
Cooldown
Notes
200
Tempest
Send your opponents to the eye of the storm and see how long it takes them to get out.
and 100%
15 25
Once per day
Prevents your opponent from using weapons during the round of use.
Snowager's Breath
Create a very thick, icy prison around your opponent... as long as it doesn't miss, that is.
Unknown chance
25 15
Once per day
Warlock's Rage
Channel your malevolent rage into increased damage and incapacitate your opponent at the same time. A favourite combo of warlocks everywhere.
100%
15 25
Once per battle
Prevents your opponent from using weapons during the round of use.
Level
Ability
Effect
Cost
Cooldown
Notes
300
Healing Fire
Cleanse with the power of fire!
25
40 40
Once per battle
Rejuvenate
Increase your healing power for a short period of time.
100% or 5%
40 40
Once per battle
Only works if you take damage that same turn. Heals 100% if your HP is ABOVE 5% of your max HP. Heals 5% of your max HP if your HP is BELOW 5% of your max.
Drain Life
Steal your opponent's life force and add it to your own.
10%-11% Drain
40 40
Once per battle
Level
Ability
Effect
Cost
Cooldown
Notes
400
Reflect
Politely decline your opponents generous gifts. They can keep 'em.
Reflects 67% of icons inflicted to you.
120
Once per battle
Rally Cry
The fire within you can't be extinguished and you use it freely against your opponent over the course of battle.
120
Once per battle
Small chance of occurring again on the next round.
Adrenaline Rush
A rush of adrenaline makes you stronger and more agile. This is pretty useful if you like damaging your opponent.
Deals +8.125% of Total Damage (will show additional icons)
120
Once per battle
Level
Ability
Effect
Cost
Cooldown
Notes
500
Meepit Stampede
The dark power of a Meepit invasion is yours to control. It doesn't bode well for your opponents, or their damage output.
60 100
Once per day
Summon Monoceraptor
The fiery Monoceraptor is at your command and can be used to distract your opponent. Just remember to stay out of the way.
60 100
Once per day
Esophagor Stench
The earthy stench of the Esophagor, which can distract your opponents quite easily, is at your disposal. Disposal being the key word here.
60 100
Once per day
When used by the 1-P opponents, the 500 level abilities appear to also provide some defense icons. The Battlepedia would like to test these further; if you have a pet over level 500, please Contact Us to arrange a test with a staff member.
Conclusion
Faerie abilities can really help you defeat your opponent in the Battledome. They can give you an edge, but choose wisely when you're selecting the abilities you choose. Good luck!
Remember, this page may be incomplete! If you have any additional info, please Contact Us.
I look forward to training you in the way of the Faeries.
Credits: Lamppost, Crimson, Demon, Goldi_loks, and _mariokart_.
Written by Staff compiled Errors or incorrect info?Contact Us