Curse of Maraqua


March 15, 2005 - June 10, 2005

Summary

This whole plot is based around Garin, a pirate and captain of the Black Pawkeet. Garin and his crew lived a carefree life of sailing, plundering, and other pirate like activities, until one day they decided to rob a wedding. This did not go over well with Captain Scarblade, master of Neopia's five seas, who then decides to seek revenge on the Black Pawkeet and its crew. When Captain Scarblade and his ship, The Revenge, catch up with the Black Pawkeet, a fight breaks loose and Garin gets knocked out and falls into the depths of the ocean.

Meanwhile, in the depths of the sea, Isca, a Maraquan Aisha, had been having visions of disasters in her sleep that always seemed to come true. King Kelpbeard, the ruler of Maraqua, believed that Isca was not just having visions of the disasters, but causing them too and so he exiled her and sent her out of Maraqua. Isca then had a vision and seeing that Garin was in trouble, decided to go to the surface of the sea, breaking the Maraquan law not to "mingle with the surface folk" to save him. She then takes Garin down to Maraqua and shows him the magnificent city.

After Garin has returned to the surface from Maraqua, Isca has another vision, this time of Garin's friend Jacques who was captured and taken prisoner by the three witch sisters of the sea, otherwise known as The Drenched, when the Black Pawkeet was attacked. She rushes back to the surface to find Garin and tell him what has happened. Together, they swim down to the caves occupied by The Drenched and save Jacques. After this, Garin and Jacques promise Isca that they will help her defend Maraqua against new dangers that she sees in her visions.

Back on the Revenge, Captain Scarblade has been planning his final revenge on The Black Pawkeet and the city of Maraqua and has finally set his plan into action, starting to invade Maraqua. Now, it was up to players to either join the Maraquan Army or the Pirate Crew and fight for their side. You could either take the part of a Maraquan/Pirate Warrior or a Maraquan/Pirate Supporter. The warriors were for Battledome geared people and involved battling increasingly hard waves of opponents while the supporters were for non Battledome geared people and involved playing games and collecting items to trade in for points.

Battledome

The Maraquan Battledome opponents were only available to be fought by Pirate warriors and the Pirate opponents were only available to be fought by Maraquan opponents.

Pirate Opponents

Maraquan Lancer
Wave 1
1 Point Each
Maraquan Chef
Wave 1
1 Point Each
Maraquan Foot Soldier
Wave 1
1 Point Each
Maraquan Sergeant
Wave 2
4 Points Each
Maraquan Blade Specialist
Wave 2
4 Points Each
Enraged Maraquan Mob
Wave 2
4 Points Each
Maraquan Charger
Wave 3
8 Points Each
Grand Commander
Wave 3
8 Points Each
Maraquan Shieldmaiden
Wave 3
8 Points Each
Swordsmaster Talek
Wave 4
12 Points Each
Garin
Wave 4
12 Points Each
Goregas
Wave 4
12 Points Each

Maraquan Opponents

Pirate Scout
Wave 1
1 Point Each
Pirate Helmswoman
Wave 1
1 Point Each
Petty Crewmate
Wave 1
1 Point Each
Pirate Avenger
Wave 2
4 Points Each
Pirate First Mate
Wave 2
4 Points Each
Pirate Brute
Wave 2
4 Points Each
Pirate Bomber
Wave 3
8 Points Each
Cannon Master
Wave 3
8 Points Each
Pirate Champion
Wave 3
8 Points Each
Benny
Wave 4
12 Points Each
Quartermaster
Wave 4
12 Points Each
Ships Cook
Wave 4
12 Points

Final Bosses

Trophies

After all the enemy waves had been fought and bosses defeated, it was time to collect trophies and prizes. Below is a list of all the trophies you could receive and the number of points you needed to receive it.

Maraquan Supporter Maraquan Warrior
Trophy Points Needed Trophy Points Needed
Servitor: 1-4 Commoner: 1 - 4
Follower: 5-9 Initiate: 5 - 9
Soldier: 10 - 24
Assistant: 10-24 Defender: 25 - 49
Legionnaire 50 - 99
Helper: 25 - 49
Supplier: 50 - 99
Preserver: 100 - 299
Vigilante: 300 - 499
Contributor: 100 - 149
Reinforcer: 150 - 299
Myrmidon: 500 - 999
Centurion: 1,000 - 1,499
Ally: 300 - 400
Partian: 401 - 552
Strategist: 1,500 - 2,499
Kelpguard: 2,500 - 3,999
Disciple: 553 - 649
Advocate: 650 - 1,000
Vindicator: 4,000 - 4,999
Waverider: 5,000 - 6,499
Commander of the Tides: 6,500+

Pirate Supporter Pirate Warrior
Trophy Points Needed Trophy Points Needed
Urchin: 1 - 4 Landlubber: 1 - 4
Pickpocket: 5 - 9 Bilge Rat: 5 - 9
Swabby: 10 - 24
Thief: 10 - 24 Sailor: 25 - 49
Sea Dog: 50 - 99
Plunderer: 25 - 49
Grog Runner: 50 - 99
Cannoneer: 100 - 299
Navigator: 300 - 499
Taskmaster: 100 - 149
Brigand: 150 - 299
Cutthroat: 500 - 999
Swashbuckler: 1,000 - 1,499
Raider: 300 - 400
Smuggler: 401 - 552
Mariner: 1,500 - 2,499
Buccaneer: 2,500 - 3,999
Pillager: 553 - 649
Quartermaster: 650 - 999
Marauder: 1,000+
First Mate: 4,000 - 4,999
Captain: 5,000 - 6,499

Prizes

In addition to the trophies that you receive automatically, you can also trade in your points for various prizes. The warrior prizes are more geared towards Battledome items and the supporter prizes are more geared towards other items, such as petpets.

Maraquan Supporter Prizes

Maraquan Warrior

Pirate Supporter

Pirate Warrior

Additionally, the Maraquan site theme was available to everyone who participated in this plot. For more information, check out our guide for site themes.

Avatars

There were four avatars released after the war ended. You could receive one depending on whether you were a Supporter or Warrior and which side you were on. The Curse of Maraqua - Maraquan Supporter and Curse of Maraqua - Maraquan Warrior were available for Maraquan fighters. While the Curse of Maraqua - Pirate Supporter and Curse of Maraqua - Pirate Warrior were available for Pirate fighters.

These avatars are retired and no longer available.


Written by Ian & Mouseykins
Errors or incorrect info? Contact Us
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