Part 4 - Shhhhhhh!
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1. The Artefact Thief 2. Nox's Castle 3. Into the Fray 4. Shhhhhhh! 5. Battle For Brightvale |
6. The Shadows Beneath 7a. The Shattered Plain 7b. Oblivion 8. The Plain of Peace 9a. Xandra 9b. The Return of Oblivion |
Trophies and Prizes Corridor of Chance |
Other links: - Fearless Deeds - Comics on Neopets |
Shhhhhhh!
To begin this step, head over to Brightvale and refresh until you see the link appear below the map like this:
If you have trouble seeing the link, either try refreshing, or if you are in premium, switch into portal mode. Another thing people have been doing is turning of their ad-blockers.
We cannot, unfortunately, just link you to the Archives as you need to find them yourselves!
Once there, click the door the Yurble is pointing at and head into one of the Archive rooms. Your goal here is to match the appropriate symbol to each category and then work out the order that the books need to go.
Each book is categorized by 4 aspects - a title symbol, a number, a shape, and the colour of the book's spine.
Everyone starts out with 6 types of symbols on their books - two of these are surplus, and can be thrown into one of the other rooms. Work out from the lists below which symbols match your categories and then throw the extra ones away by clicking on them and then onto one of the other rooms. How to solve the orders required for each category (and the book-symbol that matches each one) are listed below.
NumericalTo solve these categories, simply place the books in numerical order from lowest to highest. :)
- History of Jazzmosis ()
- Terror Mountain Vacation Journals ()
- Math Symbol ()
- Things Skeiths Won't Eat ()
- Theory of Warfare ()
These categories need to be in colour-order, based on the colour of their spines. The colours need to be in this order: maroon, red, orange, yellow, green, cyan, light blue, dark blue, purple, black.
- Doomsday Weapons ()
- Look Behind You ()
- Harmful Faerie Artifacts ()
- Things You Find in the Kitchen ()
- Help! I'm Trapped in a Book Factory ()
For these categories, you need to order them based on the number of sides the shapes have. The dot comes first, then the line, then the triangle, etc. If you are having trouble seeing how many sides the end-shapes have (they can look very circle-like!) try this: view source and use ctrl+F to search the NUMBER on the book you need to check, you'll see a "poly#" bit just above the number - thats how many side the shape for that numbered book has! Or, you can just put them into this order, since the same shapes always have the same color: Yellow (dot), dark blue (line), red (triangle), teal (square), maroon (pentagon), black (hexagon), purple (heptagon - 7 sides), orange (octagon - 8 sides), green (nonagon - 9 sides), light blue (decagon - 10 sides).
- Transmogrification ()
- Inedible Legumes of Brightvale ()
- Stained Glass ()
- Incorrectly Labeled Books ()
- Mortog Toxicology ()
These categories are similar to the colour by book above, but rely on the colour of the symbol - same colour-order though: maroon, red, orange, yellow, green, cyan, light blue, dark blue, purple, black.
- Cakes and Pastries ()
- Harmless Faerie Artefacts ()
- Histories ()
- Prophecies ()
- Unnecessarily Slow Moving Dipping Mechanisms ()
For these categories, you need to add the digits in each number together (e.g. 612 is 6+1+2=9, 577 is 5+7+7=19, etc) and then put the books in numerical order of the result - so for the above two examples 612 would come before 577 because its sum is smaller.
- Implausible Revenge Scenarios ()
- Forbidden Lasagna Recipe ()
- Potpourri ()
- Korbat Psychology ()
- Ancient Shenkuuvian Curses ()
With these categories, you need to flip the numbers backwards (e.g. 59 becomes 95, 112 becomes 211, etc) and then put the results in numerical order.
- Miscellaneous ()
- Ineffective Teleportation Spells ()
- Rhymes with Jurples ()
- 'S'-Words ()
- Potent Potables ()
Once you think you've got your books on the correct shelf and in the correct order, click on the bell and the Yurble will come to check your work. If you're right he'll grumble about how long it took you but at least you're done! If you were wrong, he will knock down any books that were in the wrong spot (but leave any in the correct spots!) and you can try those ones again until you get it correct.
Achievements
You can keep track of which achievements you have on your Fearless Deeds page (scroll down!).
They're Flying Off the Shelves!
Go home, book! Are you too good for your home?!
Each room has two symbols of book (top, pictorial symbol) that don't fit the categories, and can be thrown into each of the other rooms. Work out which yours are and then throw all the books with those symbols away into the other rooms. Click the book, and then the room to throw it over. You must do this will all books in both categories you do not need.
Son, I Am Disappoint
You literally could not be any more wrong.
Get every book wrong and thrown off the shelves by the Yurble - you must do this before throwing away any of the books to the other rooms. The easiest way to do this is to see above and know which of your symbols correspond to each category, and simply put them on a different category's shelf. Make sure all of the books are on the shelves, with none left on the table.
First Time's the Charm
You blinded him with library science.
Complete your room correctly on the first ring of the bell. If you have done the Son, I Am Disappoint achievement, it is possible that you will need to complete that room and then play again to do this one! You might not get this achievement if you throw away any books.
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